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Videohall

design/code

1 year

2 members

2

Unity

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git

A Singleplayer Horror Experience

I teamed up with an artist and close friend to create a first-person horror game.

The game is taking inspiration from indie titles such as; Slender Man, FNAF and Baldi's basics.

Core Mechanics

The flashlight was​ implemented with battery usage and recharging in mind in order to add to the player task loop.

A manager that calls and gives random tasks throughout the night to further add pressure to the player. The manager system also comes with a mini-map with a path indicating where the player needs to go before the timer runs out.

8 electrical levers that spawns in random spots every playthrough to add difficulty and less predictability. When all levers are pulled the game can be won by exiting the main door.

A ghost child roaming the facility with AI pathfinding that follows noise and the player if spotted.

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Level Design

The level design for this game went through several iterations as shown below.

First layout

final level

Final level design

Floor 1

Floor 2

menu script

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